Special Amphibious Reconnaissance Corpsman Template (for GURPS Spec Ops 3rd Edition)

Here’s the template for 3E GURPS for the Special Amphibious Reconnaissance Corpsman. It’s similar to others in the GURPS Spec Ops templates.

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SARC                                           123 points

Amphibious Reconnaissance Corpsmen are United States Navy Hospital Corpsmen that provide the Marine Special Operations reconnaissance teams and other USSOCOM units advanced trauma management associated with combatant diving and parachute entry. Traditionally, Special Amphibious Reconnaissance Corpsmen (SARCs) are attached to the Marine Corps Force Reconnaissance companies to help support special reconnaissance missions. Lately however, due to a growing need for combat medics in the special operations community, SARCs are beginning to be utilized in almost all USSOCOM assets.  Special Amphibious Reconnaissance Corpsman must have the Basic Skills below. If the character has attended advanced training, he will also have the appropriate Special Skills package(s), which will increase template cost.

Attributes: ST 11 [10]; DX 13 [30]; IQ 13 [30]; HT 11 [10].
Advantages: Fit [5]; and 20 points in additional ST or HT, Desirable Advantages (p. 51), Decorations (pp. 51-52), Military Rank (pp. 52-54), or Patrons (p. 54).
Disadvantages: Extremely Hazardous Duty [-20]; and -20 points selected from the Desirable Disadvantages list (p. 56).
Basic Skills: Administration (M/A) IQ-2 [1/2]-11; Armoury (Small Arms) (M/A) IQ-1 [1]-12; Boating (P/A) DX [2]-13; Brawling (P/E) DX [1/2]-12; Camouflage (M/E) IQ+1 [2]-14; Climbing (P/A) DX-1 [1]-12; Computer Operation (M/E) IQ [1]-13; Demolition (M/A) IQ-1 [1]-12; Diagnosis (M/H) IQ-2 [1]-11; Driving (Automobile) (P/A) DX-1 [1]-12; Electronics Ops (Comms) (M/A) IQ-1 [1]-12; Electronics Ops (Sensors) (M/A) IQ-1 [1]-12; Escape (P/H) DX-1 [2]-12; First Aid (M/E) IQ+2 [4]-15; Forward Observer (M/A) IQ-1 [1]-12; Gunner (Machine Gun) (P/A) DX-2 [1/2]-13*; Guns (Grenade Launcher) (P/E) DX+1 [1/2]-14*; Guns (Light Auto) (P/E) DX+1 [1/2]-14*; Guns (Rifle) (P/E) DX+2 [1]-15*; Hiking (P/A) HT [2]-11; Interrogation (M/A) IQ-2 [1/2]-11; Jumping (P/E) DX-1 [1/2]-12; Knife (P/E) DX-1 [1/2]-12; Leadership (M/A) IQ-2 [1/2]-11; Navigation (M/H) IQ-3 [1/2]-10; NBC Warfare (M/A) IQ [2]-13; Orienteering (M/A) IQ [2]-13; Parachuting (P/E) DX [1]-13; Physician (M/H) IQ-2 [1]-11; Powerboat (P/A) DX-1 [1]-12; Savoir-Faire (Military) (M/E) IQ-1 [1/2]-12; Scrounging (M/E) IQ-1 [1/2]-12; Scuba (M/A) IQ-1 [1]-12; Seamanship (M/E) IQ+1 [2]-14; Soldier (M/A) IQ [2]-13; Spear (P/A) DX-1 [1]-12; Stealth (P/A) DX [2]-13; Surgery (M/VH) IQ-1 [4]-12; Survival (Arctic) (M/A) IQ-2 [1/2]-11; Survival (Island/Beach) (M/A) IQ [2]-13; Survival (Jungle) (M/A) IQ [2]-13; Survival (Mountains) (M/A) IQ-2 [1/2]-11; Survival (Woodlands) (M/A) IQ [2]-13; Swimming (P/E) DX+1 [2]-14; Tactics (Infantry) (M/H) IQ-2 [1]-11; Throwing (P/H) DX [4]-13; Tracking (M/A) IQ-1 [1]-12; Traps (M/A) IQ-1 [1]-12
Special Skills:
Advanced Special Operations Combat Medic Course (+3 points):  Increase Diagnosis to 12 [1] and Physician to 12 [1]; add Veterinary (M/H) IQ-2[1]-11.
Foreign Language (+2, 4, or 6 points): Add Language (any) (M/A) IQ [2]-13 (Basic), IQ+1 [4]-14 (Intermediate), or IQ+2 [6]-15 (Advanced).
Jungle Warfare School (+4 points): Increase Orienteering to 14 [2] and Survival (Jungle) to 14 [2].
MEU Training (+1/2 point): Add No-Landing Extraction (M/A) IQ-2 [1/2]-11.
NCO** (+2 points): Increase Administration to 12 [1/2] and Leadership to 13 [1½].
Northern Warfare School (+3 points): Increase Survival (Arctic) to 13 [1½] and Tracking to 12 [1/2]; add Skiing (P/H) DX-2 [1]-11.
Customization Notes: Spend your remaining points (27 points, in a 150-point campaign) to customize your character. Another -22 points in Acceptable Disadvantages (pp. 56-57) and five quirks can be taken to get a further 25 points.
* Includes +2 for IQ.
** Military Rank [5/level] is required: Rank 1-2 for NCOs.

I have also included a downloadable PDF of the template for inclusion with your GURPS Special Ops (3rd Ed) book!

References:

https://sofrep.com/56928/special-amphibious-reconnaissance-corpsman-difficult-anytime-impossible-appointment/

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