GURPS Ukrainian Special Forces

Ukrainian special forces offload from a UH-60 Blackhawk helicopter during hot/cold load training at Exercise Combined Resolve 14 at Hohenfels, Germany, September 13, 2020. Combined Resolve 14 partnered about 160 Multinational SOF from Ukraine, North Macedonian, the U.S., and members of the Lithuanian National Defense Volunteer Defense National Force, or KASP, with conventional forces to improve integration and enhance their overall combat abilities. (U.S. Army photo by Sgt Patrik Orcutt)

Jane’s recently published a good article detailing the Ukrainian Special Forces. While it will take a bit to fully digest it and develop some good templates, at first blush it sounds like you should be able to just simply take the US Army Ranger template and adjust the languages a bit.

I will admit that I definitely want to stat up some more vehicles – in this case, the Ukrainian Army’s Kamrat C-130, which you can find out more at this link.

Kamrat C-130 (Photo courtesy of Ukrainian Armor).

Oshkosh M-ATV Special Forces (GURPS 4E)

M153_CROWS_mounted_on_a_U.S._Army_M-ATV
M153 Common Remotely Operated Weapon Station (CROWS) mounted on a U.S. Army M-ATV. Courtesy PEOSoldier.

The Oshkosh M-ATV is a Mine-Resistant Ambush Protected (MRAP) vehicle developed by the Oshkosh Corporation for the MRAP All Terrain Vehicle (M-ATV) program. Intended to replace M1114 HMMWVs (Humvee), it is designed to provide the same levels of protection as the larger and heavier previous MRAPs, but with improved mobility.

This article gives stats for the Special Forces version of the M-ATV, but it should be pretty simple to modify it for the other four versions:

  • M-ATV Assault – modular seating for up to 11. Curb Weight: 35,450 lb (16,080 kg); payload: 4,400 lb (1,996 kg). Extended wheelbase.
  • M-ATV Engineer – modular seating for 5 to 11. Curb Weight: 35,225 lb (15,978 kg); Payload: 4,400 lb (1,996 kg). Mine roller ready. Extended wheelbase.
  • M-ATV Command – 5-seat. Curb Weight: 35,128 lb (15,934 kg); payload: 4,400 lb (1,996 kg). Extended wheelbase.
  • M-ATV Utility – 5-seat. Curb weight w/fuel: 29,344 lb (13,310 kg); payload: 7,000 lb (3,181 kg). Flatbed platform with ISO-lock corner fixings. Extended wheelbase.

Countries that use the various versions of the M-ATV:

  • Bahrain
  • Croatia (including Special Forces version)
  • Hungary
  • Iraq
  • Poland (including Special Forces version)
  • Portugal
  • Saudi Arabia
  • United Arab Emirates
  • United States
  • Uzbekistan
  • Yemen
  • Macedonia
  • It’s also reported that some M-ATVs were captured intact by Taliban forces in Afghanistan after the US departure.
A Marine sniper with U.S. Marine Corps Forces, Special Operations Command, provides security from the back of an M-ATV during a medical engagement as part of a pre-deployment exercise at the National Training Center, Fort Irwin, Calif. May 15, 2011. The three-week exercise is designed to prepare MARSOC Marines for deployment to combat operations in Afghanistan by immersing them in an environment as realistic and comprehensive as possible. (Official U.S. Marine Corps photo by Cpl. Kyle McNally/Released)

TLVehicleST/HPHnd/SRHTMoveLWt.LoadSMOcc.DRRangeCostLoc.Notes
8Oshkosh M-ATV Special Forces1150/5113/3316.35+32+365/110/45320$470,000G1W[1,2,3,4]

Notes:

[1] Improved brakes (HT229)

[2] Run-flat tires (HT229)

[3] Fire-Suppression System (HT229)

[4] Central Tire Inflation System (CTIS) (HT229)

Equipment:

The M-ATV has an enclosed five-seat crew compartment, with the 2nd row center seat converting to a gunner stand. A hatch in the roof gives access to a rotating pintle mount (takes one second to change facing). The pintle can carry either an M240 (HT133) with XX 200-round belts, an M2HB HMG (HT133) with 10 225-round belts, Saco MK19 Mod 3 grenade launcher (HT143) with six 32-round belts, or a Hughes M220 TOW missile launcher (see Hughes BGM-71A TOW, HT152), with six additional missiles stowed in the back. (Note: ammo loads are best-guess).

Alternatively, the pintle mount can be replaced by a Common Remotely Operated Weapon Station (CROWS). The CROWS mount has a 27x zoom camera (TL8 variable power scope, up to +4 Acc), 2x zoom thermal imaging site (TL8, +2 Acc), and can mount either the M2HB HMG, M240B, M249 (see FN MINIMI, HT136), Mk19 grenade launcher, or FGM-48A Javelin (HT153).

Children gather around a U.S. tactical vehicle during an independent, coordinated patrol with Turkish military forces along the demarcation line outside Manbij, Syria, July 14, 2018. The U.S. and Turkey began these patrols to help reinforce the safety and security in the region after the elimination of ISIS. (U.S. Army photo by Staff Sgt. Timothy R. Koster)

The majority of the vehicle is protected by DR 65 armor, while the underside of the vehicle is protected by DR 110. The rear of the Special Forces vehicle is a large cargo area (DR 45). In the Assault version, it has fold-up seating for up to 11 crew members, as well as two rear hatches and a double roof hatch for rapid deployment (all DR 65). The Engineer version also provides space for up to 11 crew members or robots and charging equipment, and includes mounting provisions, electrical interfaces, robot tie downs and power for additional equipment, as well as optional mine roller, debris guard, and extension bracket for mine clearance operations.

  • Single Channel Ground and Airborne Radio System (SINCGARS) Short-range radio with scrambler (25 miles);
  • Satellite radio (HT39);
  • military GPS (either the older AN/PSN-11 PLGR or Precision Lightweight GPS Receiver, or the newer AN/PSN-13 DAGR or Defense Advanced GPS Reciever);
  • 16,000-lb. winch with 800-yard cable;
  • Infrared headlights;
  • First Aid Kit (good for three uses, provides +1 to First Aid skill).

Also, soldiers tend to stow various stuff in their vehicles (from tools to rations and everything in between).  It would not be surprising to find various items that the occupants have scrounged and squirreled away in their vehicle.

To use Wildcard Skills or to not use Wildcard Skills…

So, as I’ve continued to dive into the 4E system after sticking with 3E for so long, I’ve been really torn about whether or not to use Wildcard Skills for the GURPS Special Ops templates. I understand the reasoning behind them – they’re designed to simplify skill selection. However, given my attempt to make the 4E templates as realistic as possible, I really do think that they OVER-simplify things, and honestly, don’t give me what I’m looking for with skill selection and levels.

Given that, I think I’m going to pull out the Wildcard Skills from all 4E templates, and add in the appropriate skills at the appropriate levels. I may not immediately revise the 4E Navy SEAL template, but look for a revised version in the near future.

What do you think? Is this the right call? Let me know!

US Special Operations – Foreign Languages

The character templates in GURPS Special Ops discuss the opportunity to learn foreign languages as an optional skill. But how does one know what options there are? While you could give a character any foreign language as part of their backstory/upbringing, how does one know what languages are available to be trained by the military? This post should help answer that question for the U.S. armed forces.

First to go: Green Berets remember earliest mission in Afghanistan
U.S. Army special operators confer with Afghan chieftains and resistance fighters. Starting Oct. 19, 2001, 12-man Special Forces detachments from the U.S. Army Special Operations Command’s 5th Special Forces Group (Airborne) began arriving in Afghanistan. (Photo Credit: U.S. Army)

Origin of the Capability, Evolution of the Requirement

(This section taken from TALKING THE TALK: LANGUAGE CAPABILITIES FOR U.S. ARMY SPECIAL FORCES by Tim Ball).

The founding and history of Army Special Forces are well known. Following the end of World War II, the Office of Strategic Services was disbanded. Some of its members would go on to form the nucleus of the CIA, while others would remain in uniform and advocate for the development of similar capabilities within the Army. In 1952, 10th Special Forces Group (Airborne) was activated under the command of Col. Aaron Bank. Bank served in World War II as a member of a Jedburgh team. The Jedburgh teams consisted of three members: a commander, an executive officer, and a radio operator. The intent of the teams was to drop behind enemy lines, link up with resistance forces, and conduct sabotage operations in support of Allied conventional forces.

Because of the nature of the Jedburgh mission, a language requirement was identified for selection of its members. For teams dropping into occupied France, members were chosen from American, British, and French forces, with at least one French officer on every team. The recruitment and screening for the American and British members started with a review of personnel records for French speakers. Jedburgh teams would be behind enemy lines in France, working with French partisans and attempting to blend into the populace whenever necessary.

The Jedburgh concept was carried over to U.S. Army Special Forces after the war. Bank and other Office of Strategic Services veterans envisioned Special Forces as an enabler of partisan forces in the event of a Soviet invasion of Western Europe. The language requirement for the unit became significantly more complex with this expansion of potential areas of operation. A number of Eastern European refugees were recruited into Special Forces under the Lodge-Philbin Act, which provided the force some native speakers. Language training was included for non-native speakers as part of their training pipeline into Special Forces.

Over the next 60 years, through dozens of conflicts and several major wars, language training has remained a constant in Special Forces training. Special Forces never found itself behind Soviet lines organizing Eastern European partisans in a conflict, but it has nevertheless established itself as the premier partnership and advisory force for the U.S. military. No matter what the mission, Special Forces units were almost always working with a foreign partner force. To help focus the force and develop regional expertise, Special Forces Groups were assigned specific areas of responsibility, with languages assigned accordingly. For instance, 7th Special Forces Group (Airborne) operates primarily in Central and South America and its members are predominantly trained in Spanish. 10th Special Forces Group (Airborne) continues to operate in Europe, with its members trained in either French, German, or Russian.

Defense Language Institute Foreign Language Center

Located in Monterey, California, the Defense Language Institute Foreign Language Center (DLIFLC) is a multi-service school for active and reserve components, foreign military students, and civilian personnel working in the federal government and various law enforcement agencies. DLIFLC accommodates approximately 2,500 Soldiers, Marines, Sailors and Airmen, as well as select Department of Defense and State members. To attend DLIFLC one must be a member of the Armed Forces or be sponsored by a government agency.

DLIFLC students are taught by approximately 1,900 highly educated instructors, 95 percent of whom are native speakers of the languages they teach. In addition to the languages, instructors teach culture, customs, religion, geography, and socio-economic conditions of the countries students are learning about.

To further advance student knowledge in a particular language, DLIFLC has designed an immersion program which consists of an offsite facility where students spend time in an isolated environment. The program consists of real-world exercises, from bargaining for food and clothing at a market place, to going through customs, or making hotel reservations. To enhance this experience the faculty and staff dress in traditional garb, prepare foreign cuisines, and, most importantly, only speak in the target language.

There is also an office in Washington D.C., that offers additional languages not normally taught at Monterey, such as “low-density languages” which do not require the same large volume of trained personnel. There is some overlap, however, as students from the Defense Attaché System (DAS) are given local training in languages also available at the Monterey location.

Female Engagement Team member Pfc. Rachel Miller, 39, of Northumberland, Pa., civil affairs soldier Cpl. George Brady, 33, of Miami, and Female Engagement Team members Pfc. Kelly Shutka, 22, of Pine Glen, Pa., and Laila Khoshnaw patrol through a bazaar in Zabul province, Afghanistan.
Female Engagement Team member Pfc. Rachel Miller, 39, of Northumberland, Pa., civil affairs soldier Cpl. George Brady, 33, of Miami, and Female Engagement Team members Pfc. Kelly Shutka, 22, of Pine Glen, Pa., and Laila Khoshnaw patrol through a bazaar in Zabul province, Afghanistan. (Seth Robson/Stars and Stripes)

So, what languages are offered by the DLIFLC? As of 2015, a number of languages are taught at the DLIFLC:

  • Afrikaans (Washington, D.C. only)
  • Modern Standard Arabic
  • Arabic – Egyptian
  • Arabic – Levantine
  • Arabic – Iraqi
  • Chinese (Mandarin)
  • French
  • German
  • Hebrew
  • Hindi
  • Indonesian
  • Japanese
  • Korean
  • Pashto 
  • Persian Farsi
  • Portuguese
  • Punjabi
  • Russian
  • Serbian / Croatian
  • Spanish
  • Filipino (Tagalog)
  • Turkish
  • Urdu.

Note: This is the current offerings. Historically, the languages offered have changed over the years – for example, Vietnamese language training was offered starting with the US involvement in that country (around 1965) until 2004. Some of the Middle Eastern languages are recent additions since the start of the War on Terror in 2001.

US Military Foreign Language Training in GURPS 4E

Foreign Language (4 points): Add Language (Accented). Also add Area Knowledge (country of language) (IQ/E) IQ [1]-12.

U.S. Navy Seabees for GURPS 4E

Welcome to a different post for this site. While not directly related to Special Operations, someone reached out to me for assistance in writing up a modern Seabee template for 4E. It’s pretty much done, so I wanted to go ahead and share it – especially since this site has been pretty quiet. I hope you get some use out of it!

041208-N-4614W-001 Fallujah, Iraq (Dec. 8, 2004) Ð U.S. Navy Seabees, assigned to Naval Mobile Construction Battalion Two Three (NMCB-23), secure a severely damaged school in Fallujah, Iraq, during a thorough assessment of the facility. The Seabees are forward deployed from Ft. Bevoir, Va., in support of reconstruction efforts in the city. U.S. Navy photo by Journalist 1st Class Jeremy L. Wood (RELEASED)

Seabees (a heterography of the first letters “CB” from the words Construction Battalion) provide responsive military construction support to Navy, Marine Corps and other forces in military operations, construct base facilities and conduct defensive operations. In addition to standard wood, steel, masonry and concrete construction, Seabees also perform specialized construction such as water well drilling and battle damage repair. They are able to work and defend themselves at construction sites, outside of their base camp, and convoy through unsecured areas. In times of emergency or natural disasters, Seabees often provide first response to conduct disaster control and recovery operations.  The Seabee Community is comprised of 7 ratings – Builder (BU), Construction Electrician (CE), Construction Mechanic (CM), Engineering Aide (EA), Equipment Operator (EO), Steelworker (SW) and Utilitiesman (UT).

Combat skills performed include: Embarkation via airlift/sealift; Chemical, Biological, and Radiological (CBR) response including individual and unit protection and decontamination; coordinating disaster recovery teams (DRT), Pier Damage Repair (PDR) and Airfield Damage Repair (ADR) teams; performing camp security (e.g. guard duty, obstacle construction, observation posts and patrols for squad/platoon sized elements, convoys with various numbers of troops and Civil Engineering Support Equipment (CESE), and communications set up). Individuals obtain small arms qualifications, advanced first aid training and crew served weapons qualifications.

Ratings:

  • Builder (BU): BUs make up the largest segment of the Naval Construction Force. BUs work as heavy timber, rough and finish carpenters, roofers, concrete workers, masons, painters, bricklayers and cabinet-makers.
    • Construction skills performed include: erecting wood, masonry, concrete and steel structures, installing interior finish work, sheet rock, paneling, ceramic tile walls, suspended ceilings, floor coverings, millwork and trim; operating carpentry shops, cabinet-making shops and tool and equipment repair shops; mixing, placing and finishing concrete to include building forms for concrete construction, operating concrete batch plants, portable concrete mixers and other concrete finishing tools and equipment; building wharves, bridges, and other heavy timber structures; reading and interpreting blueprints and preparing sketches for projects; making estimates of material, labor, Civil Engineering Support Equipment (CESE) requirements, and project management.
  • Construction Electrician (CE): Construction electricians install and repair wiring; overhead and underground primary and secondary distribution systems; setup, operate and service electrical equipment; climb poles and towers utilizing lineman’s equipment; attach and service electrical equipment (i.e. transformers, switching equipment, motors, motor controllers, controls and electrical system), and perform tasks required in combat and disaster preparedness or recovery operations.
    • CE skills performed include: Installation, maintenance, operation and repair of: low voltage telephone distribution networks; interior wiring used for lighting, electrical outlets and equipment; power generation equipment including distribution panels, cables and branch circuits; power distribution systems including medium voltage overhead cables, underground cables, transformers, circuit breakers and associated hardware. Construction Electricians also maintain batteries, electric motors, relays, solenoids and switching gear. CEs plan and estimate construction projects from blueprints, provide sketches for projects and make estimates of material, labor and equipment requirements.
  • Construction Mechanic (CM): Construction mechanics perform tasks involved in maintenance, repair and overhaul of automotive, materials handling and construction equipment; assign and supervise activities of assistants who locate, analyze and correct malfunctions in equipment and issue repair parts; maintain records; prepare requisitions and reports; train assistants in repair procedures and techniques; maintain individual combat readiness and perform tasks required in combat and disaster preparedness or recovery operations.
    • CM skills performed include the repair and maintenance of heavy construction, tactical and automotive equipment. Construction Mechanics diagnose and troubleshoot equipment failures to include mechanical, electrical, hydraulic and pneumatic systems. They maintain spare part inventories for equipment repair, databases for preventive maintenance and documentation of repair and maintenance performed. In addition to supporting the Naval Construction Forces, Construction Mechanics are in high demand to provide support to Special Warfare and Explosive Ordnance Disposal Units.
  • Engineering Aide (EA): EAs assist construction engineers in developing final construction plans. They conduct land surveys; prepare maps, sketches, drawings and blueprints; perform quality assurance tests on common construction materials such as soils, concrete and bituminous paving; and perform other engineering technician functions.
    • Construction skills performed include: conducting construction site surveys for roads, airfields, pipelines, ditches, buildings, drainage structures and waterfront construction; preparing architectural, mechanical, electrical, hydrographic, topographic maps, and triangulation drawings; computing the volume of bulk materials (concrete, bituminous mixtures, and earthwork) from drawings and specifications; operating and maintaining various types of precision surveying and laboratory test instruments and equipment; designing grading and drainage systems; conducting quality control inspections for all types of construction projects; preparing equipment, manpower, and material estimates from drawings and specifications; prepares project network analysis, charts and graphs.
  • Equipment Operator (EO): Equipment operators perform tasks involving deployment and operation of automotive, materials handling, weight lifting and construction equipment; direct and coordinate efforts of individuals and crews in execution of construction, earth‑moving, roadbuilding, quarrying, asphalt batching and paving, concrete batch plant operations, concrete paving and transit mixer operation assignments; maintain records and reports on mobile and stationary equipment and organize and supervise automotive and construction equipment pools; maintain individual combat readiness and perform tasks required in combat and disaster preparedness or recovery operations.
    • EO construction skills performed include: Operating construction equipment, weight handling equipment (cranes), material handling equipment (forklifts), and heavy transportation vehicles. EOs perform horizontal construction (including asphalt paving), conduct quarry/blasting operations, concrete/asphalt batching operations, line haul operations and operate water well drilling equipment. EOs also read and interpret blueprints, prepare sketches for construction projects and make estimates of material, labor and equipment requirements. In addition to supporting the Naval Construction Forces, EOs are in high demand to provide support to Special Warfare and Explosive Ordnance Disposal Units.
  • Steelworker (SW): Steelworkers perform tasks directly related to fabrication and erection of pre-engineered structures, including steel reinforcement; control job site deployment of materials and equipment; direct and coordinate the composition, training and efforts of crews who fabricate, assemble, erect, position and join structural members and fabricated sections; maintain individual combat readiness and perform tasks required in combat and disaster preparedness or recovery operations.
    • Construction skills performed include: erecting steel bridges, tanks, buildings, towers and pre-engineered structures; fabricating, erecting, installing, cutting, fitting, welding and bolting structural steel shapes, plates and the built-up sections used in heavy construction; hard-facing of Civil Engineer Support Equipment (CESE) to prolong life; layout, fabricating and installing of sheet metal assemblies and systems; performing various welding and metal cutting operations; shaping and installing reinforcing steel (rebar) for use in concrete structures.
  • Utilitiesman (UT): Utilitiesmen plan, supervise and perform tasks involved in installation, maintenance and repair of plumbing, heating, steam, compressed air, fuel storage and distribution systems, water treatment and distribution systems, air conditioning and refrigeration equipment, systems, as prescribed by drawings and specifications; schedule and evaluate installation and operational tasks; prepare records and reports; maintain individual combat readiness; and perform tasks required in combat and disaster preparedness or recovery operations.
    • Construction skills performed include installing and maintaining systems requiring plumbing and pipe fitting skills; identifying and carrying out procedures to limit or minimize the adverse effects of environmental pollution; reading blueprints and performing material and cost estimates.

Units of Assignment:  

Most Seabees are assigned to Naval Construction Battalions.  However, some receive assignment to special teams, listed below.  These teams require additional skills beyond their normal duties, and so the members of those teams have additional skills as listed under Unit of Assignments in the Skills section of the template.

  • Underwater Construction Teams (UCT): Underwater Construction Teams (UCT) are the United States Navy Seabees’ underwater construction units numbered 1 and 2 that were created in 1974. A team is composed of divers qualified in both underwater construction and underwater demolition. Possible tasks include battle damage repairs, structural inspections and assessments, demolition of waterline facilities or submerged obstructions, installation of submerged surveillance systems, or harbor and channel clearance. As needed, teams may test and or evaluate new or existing aquatic systems or equipment. Extending construction, whether vertical or horizontal, beyond the shoreline and waterline is their specialty.
    • UCT training is 26 weeks at Dive school in Panama City, Florida. There is a tactical training phase for advanced expeditionary combat skills and demolitions. After Basic Underwater Construction Technician training a diver is qualified as a (2nd Class Diver). UCTs are members of the Naval Special Operations (NSO) community, however tactical operations are almost never a Seabee task. 
    • With their skills sets UCTs can deploy to support a Naval Special Warfare Command, either with SEAL teams, Special Boat Teams, Navy EOD Teams, or other dive elements. They also can apply for selection to support Naval Special Warfare Development Group.
  • Seabee Engineer Reconnaissance Teams (SERTs):  Seabee Engineer Reconnaissance Teams (SERTs) were developed in 2002 by the First Naval Construction Division (1st NCD) in Operation Iraqi Freedom intended to provide more engineering capability on the battlefield in support of the United States Marine Corps. SERTs are composed of ten-member teams: two Civil Engineer Corps (CEC) officers and eight enlisted Seabees, augmented with additional personnel, as missions require. 
    • SERTs are divided into three elements: a liaison element, a security element, and a reconnaissance element. The liaison (LNO) element has a CEC officer and two petty officers who are communications specialists. The LNO element is responsible for communications with higher echelons, both in transferring engineering assessments and intelligence and in receiving engineering reach-back solutions. The reconnaissance element has a CEC officer, who is the SERT Officer-in-Charge (OIC), a Builder or Steelworker chief petty officer who has some bridge construction experience and petty officers of varying Seabee ratings. The OIC is normally a licensed professional engineer with a civil/structural engineering background. All SERT units include a Navy Corpsman.
    • SERT’s were decommissioned in 2013 along with their command 1st Naval Construction Division. Today UCT’s have adapted the combat engineer role of a SERT providing the special operations capable aspect for the Fleet Marine Force amphibious assault component.
030412-N-1485H-009 Fort Hunter-Liggett, Monterey, Calif. (Apr. 12, 2003) — U.S. Navy Seabees assigned to Naval Mobile Construction Battalion Forty’s (NMCB-40) Seabee Engineer Reconnaissance Team (SERT) reach their mission destination to determine if an old bridge can be used to support troop and convoy movements during an annual field exercise. NMCB-40 is home ported at Naval Base Ventura County. U.S. Navy photo by Photographer’s Mate Airman Lamel J. Hinton. (RELEASED)

U.S. Navy Seabee  101 Points 

Attributes: ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10].

Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 6.25 [0]; Basic Move 6 [0].

Advantages: Fit [5]; Naval Training [1]; and 20 points chosen from additional ST or HT, Desirable Advantages (pp. 14-15), Reputation (Decorations), Military Rank (GURPS SEALS in Vietnam, pp. 14), Patrons (pp. B72-74), Unit of Assignment, or Talents.

Disadvantages: Duty (U.S. Military/Navy, 12 or less) [-10]; and -20 points chosen from Desirable Disadvantages (p. 15-16).  Note: Color Blindness is an allowable disadvantage for the following ratings: Builder, Construction Mechanic, Engineering Aid, Steelworker, and Utilitiesman.

Skills: Architecture (A) IQ-1 [1]-10; Camouflage (E) IQ [1]-11; Carpentry (E) IQ [1]-11; Climbing (A) DX-1 [1]-10; Computer Operation (E) IQ [1]-11; Driving/TL8 (Auto) (A) DX [2]-11; Driving/TL8 (Automobile) (A) DX [2]-11; Driving/TL8 (Heavy Wheeled) (A) DX [2]-11; Electronics Operation (Comm) (A) IQ [2]-11; Engineer (Combat) (H) IQ+1 [8]-12; First Aid/TL8 (E) IQ [1]-11; Gunner/TL8 (Machine Gun) (E) DX [1]-11; Guns/TL8 (Grenade Launcher) (E) DX [1]-11; Guns/TL8 (LMG) (E) DX [1]-11; Guns/TL8 (Pistol) (E) DX+1 [2]-12; Guns/TL7 (Rifle) (E) DX+1 [2]-12; Guns/TL8 (Shotgun) (E) DX [1]-11; Hazardous Materials/TL8 (Chemical) (A) IQ-1 [1]-10; Hiking (A) HT-1 [1]-10; Knot-Tying (E) DX [1]-11; Masonry (E) IQ [1]-11; Navigation/TL8 (Land) (A) IQ+1 [2]-12; NBC Suit/TL8 (A) DX-1 [1]-10; Professional Skill (Construction) (A) IQ [2]-11; Running (A) HT-1 [1]-10; Scrounging (E) Per [1]-11; Soldier/TL8 (A) IQ-1 [1]-10; Swimming (E) HT [1]-11; Tactics (H) IQ-1 [2]-10; Throwing (A) DX-1 [1]-10. (101 pts so far)

MOS Skills: Choose an MOS (called a rate or rating in the Navy) and a unit of assignment.

1.       MOS:

  • Builder: Increase Carpentry to IQ+2 [4]-13, Masonry to IQ+2 [4]-13, and Professional Skills (Construction) to IQ+2 [8]-13. Add Machinist/TL8 (A) IQ-1 [1]-10 (+13 pts)
  • Construction Electrician: Add Electrician/TL8 (A) IQ+2 [8]-13; Increase Climbing to DX [2]-11 (+9 pts)
  • Construction Mechanic: Add Mechanic/TL8 (Diesel Engine) (A) IQ+2 [8]-13 and Mechanic/TL8 (Gasoline Engine) (A) IQ+1 [4]-12 (+12 pts)
  • Engineering Aide: Increase Architecture to IQ+1 [4]-12, Computer Operation to IQ+1 [2]-12. Add Mathematics (Surveying) (H) IQ+1 [8]-12 (+12 pts)
  • Equipment Operator: Add Driving/TL8 (Construction Equipment) (A) DX+2 [8]-13; Explosives (Demolition) (A) IQ+1 [4]-12; Freight Handling (A) IQ [2]-11; Mathematics (Surveying) (H) IQ-1 [2]-10 (+16 pts)
  • Steelworker: Add Metallurgy/TL8 (H) IQ-2 [1]-9; Professional Skill (Welding) (A) IQ [2]-11; Increase Climbing to DX+1 [4]-12 (+6 pts)
  • Utilitiesman: Add Electrician/TL8 (A) IQ [2]-11; Increase Climbing to DX [2]-11 (+3 pts)

2.       Unit of Assignment:

  • Naval Mobile Construction Battalions (NMCBs): No change to the above skills – this is a normal duty assignment for Seabees.
  • Underwater Construction Teams (UCT): Add Boating/TL8 (Motorboat) (A) DX [2]-11; Explosives (Demolition) (A) IQ+1 [4]-12; Explosives (Underwater Demolition) (A) IQ+1 [4]-12; Scuba/TL8 (A) IQ+1 [4]-12. Increase Professional Skill (Construction) to IQ+1 [14]. 
  • Seabee Engineer Reconnaissance Teams (SERTs): Increase Camouflage to IQ+2 [4]-13; add Observation (A) Per [2]-11.

3.    Special Training:

  • Marine Corps Martial Arts Program (MCMAP): Add Spear (A) DX [2]-11; MCMAP [3]

Professional Skill (Construction) – Covers the use of hand-held and heavy construction equipment not covered under other skills (such as carpentry).  Also covers the reading of blueprints, developing estimates, etc.

Note:  I will likely add another page in the near future for Civil Engineering Corps (CEC) officers, who are in charge of Seabee battalions.  

U.S. Marine Inc. Special Operations Craft-Riverine (USA, 2002-Present)

070825-N-9769P-301 FT. KNOX, Ky. (Aug. 25, 2007) – Special Warfare Combatant-craft Crewmen (SWCC) transit the Salt River in northern Kentucky during pre-deployment, live-fire training. SWCCs attached to Special Boat Team (SBT) 22 based in Stennis, Miss., employ the Special Operations Craft Riverine (SOC-R), which is specifically designed for the clandestine insertion and extraction of U.S. Navy SEALs and other special operations forces along shallow waterways and open water environments. U.S. Navy photo by Mass Communication Specialist 2nd Class Jayme Pastoric (RELEASED)

The Special Operations Craft-Riverine (SOC-R) is a light aluminum-hulled craft designed for short-range insertion and extraction of special operations forces in river and near-shore environments. Operated by the US Special Operations Command Special Boat Team 22 (SBT-22) and based out of Stennis, Mississippi, these crews conduct mainly clandestine combat missions, often operating at night with little or no air support. 12 units are in service with the US Navy. The SOC-R is also used by the Royal Thai Navy (6 units) as of 2016 to replace their aging PBRs (see GURPS High-Tech, p. 241). The SOC-R was seen in the film Act of Valor.

The crew consists of helmsman and three gunners. The craft can also carry up to eight passengers. The helmsman station, gunner stations, and engines all have ballistic protection of DR 25. The SOC-R is designed to be air transportable, with one SOC-R, its tractor towing unit, associated SBT personnel and SEAL passengers and all their mission gear fitting into a single C-130 aircraft. SOC-Rs can also be transported as under slung loads by medium-lift and heavy-lift helicopters.

The craft has five gun mounts – 2 forward, 2 on each side, and one aft. Each gun mount can carry a variety of types of weapons, including:

  • M2 .50 cal Machine Gun (see GURPS High Tech, p. 133)
  • M240 7.62mm Machine Gun (see GURPS High Tech, p. 134-135)
  • Mk19 40mm Grenade Launcher (see GURPS High Tech, p. 143)
  • M134 7.62mm Minigun (see GURPS High Tech, p. 135)

Standard accessories include GPS receiver, IFF (Identification Friend or Foe) gear, 2 encrypted radios (25-mile range), satcom receiver, a surface search radar (32-mile range), navigation instruments (+3 Navigation), FLIR Pod mounted on radar arch (+4 Acc and Infravision). Additionally, the craft has two smoke launchers at the rear of the craft designed to cover their departure.

TLVehicleST/HPHnd/SRHTMoveLwtLoadSmOcc.DR
8SOC-R110+1/31210/23219.2+54+810
RangeLocationsDraftNotes
144Ost5X2

Modern Navy SEAL for GURPS 4E

As discussed (long ago…), I’ve started to convert over some of the 3E templates over to 4E. Given that the Navy SEAL was not only the largest, but had a good primer from GURPS SEALs in Vietnam, I decided to give the conversion a try and see what I came up with.

First, some context. While the template provided for a late-1960s/early 1970s Navy SEAL is appropriate for that time-frame, the template did need a good updating, considering that we have been fighting in Afghanistan for almost 20 years and the Navy SEALs have had their own rate now (Special Operator – SO) for almost 15 years – since 2006. So, this has been updated to current expectations for our Silent Warriors.

U.S. Navy SEAL

231 Points

Attributes: ST 11 [10]; DX 14 [80]; IQ 14 [80]; HT 12 [20].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 14 [0]; Per 14 [0]; FP 12 [0]; Basic Speed 6.5 [0]; Basic Move 6 [0].
Advantages: Fit [5]; Naval Training [1]; Security Clearance (“Need to know” military and operational secrets beyond normal rank clearance) [5]; and 20 points chosen from additional ST or HT, Desirable Advantages (pp. 14-15), Reputation (Decorations), Military Rank, Patrons (pp. B72-74), or Talents.
Disadvantages: Duty (U.S. Military/Navy, 15 or less; Extremely Hazardous) [-20]; and -30 points chosen from Desirable Disadvantages (p. 15-16).

Wildcard Skills: Ten-Hut! IQ-1 [12]-13
Skills: Boating/TL8 (Unpowered) (A) DX-1 [1]-13; Brawling (E) DX [1]-14; Climbing (A) DX [2]-14; Driving/TL8 (Auto) (A) DX-1 [1]-13; Driving/TL8 (Heavy Wheeled) (A) DX-1 [1]-13; Escape (H) DX-2 [1]-12; Fast-Draw/TL8 (Ammo) (E) DX [1]-14; Forced Entry (E) DX [1]-14; Gunner/TL8 (Machine Gun) (E) DX [1]-14; Gunner/TL8 (SAM) (E) DX [1]-14; Guns/TL8 (Grenade Launcher) (E) DX+1 [2]-15; Guns/TL8 (LAW) (E) DX [1]-14; Guns/TL8 (LMG) (E) DX+1 [2]-15; Guns/TL8 (Grenade Launcher) (E) DX+1 [2]-15; Guns/TL8 (Pistol) (E) DX+1 [2]-15; Guns/TL7 (Rifle) (E) DX+1 [2]-15; Guns/TL8 (Shotgun) (E) DX [1]-14; Intimidation (A) Will-1 [1]-13; Jumping (E) DX [1]-14; Knife (E) DX [1]-14; Navigation/TL8 (Land) (A) IQ [2]-14; Observation (A) Per-1 [1]-13; Scrounging (E) Per [1]-14; Soldier/TL8 (A) IQ [2]-14; Spear (A) DX-1 [1]-13; Streetwise (A) IQ-1 [1]-13, Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT+1 [2]-13; Tracking (A) IQ-1 [1]-13; Throwing (A) DX-1 [1]-13; Traps/TL8 (A) IQ-1 [1]-13.

Techniques: Immediate Action (Guns/TL8 (Rifle)) (A) [1]-12; Immediate Action (Guns/TL8 (LMG)) (A) [1]-12; Rappelling (A) [1]-14; Set Trap (H) [2]-12.

Notes: Some things to keep in mind – I traded several of the skills previously seen in both GURPS Special Ops (3rd Edition) as well as GURPS SEALs in Vietnam for the Wildcard Skill Ten-Hut! While this may not get a few of the skills to levels you may have expected, feel free to change what you need. This template is a pretty good starting point, but skill levels will vary from between the brand-new SO2 on his first deployment to the seasoned SOCS who is on his 8th deployment.

Lastly, I hope you find this useful!

GURPS Special Ops 4E – The Basics, Part 2

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British SAS

If you decide to go beyond just the GURPS 4E Basic Set and use the Power-Ups series of books, I’ve gone through and identified certain things that are applicable to Spec Ops templates. Some of these may lean away from the hard-core realistic and venture more into the cinematic or fantastical, but I wanted to include them as options.  Each GM should decide whether or not to allow them in his/her campaign.

For the purposes of simplicity, all upcoming 4E Special Ops templates will be designed only using the Basic Set, with no built-in Perks or Talents.  I will, however, try to include options for each template that are suitable to that specific template.

Perks

Desirable Perks:

Armorer’s Gift (Power-Ups: Perks p. 5), Weapon Bond (Power-Ups: Perks p. 9), Eye for Distance (Power-Ups: Perks p. 13), Patience of Job (Power-Ups: Perks p. 13); Penetrating Voice† (Power-Ups: Perks p. 14), Dabbler (Power-Ups: Perks p. 16).

† Especially useful for officers and NCOs.

Acceptable Perks:

Any Appearance Perk (Power-Ups: Perks p. 4), Equipment Bond (Power-Ups: Perks p. 9), Accent (Power-Ups: Perks p. 12), Good with (Animal) (Power-Ups: Perks p. 13), Deep Sleeper (Power-Ups: Perks p. 13), Clothing Shtick: Looks Good in Uniform (Power-Ups: Perks p. 14), Influence Shtick: Fearsome Stare† (Power-Ups: Perks p. 15), Background Knowledge (Power-Ups: Perks p. 16), Cross-Trained (Power-Ups: Perks p. 16), Efficient (Power-Ups: Perks p. 16); Naval Training (Power-Ups: Perks p. 6), Off-Hand Training (Power-Ups: Perks p. 16).

† Especially useful for officers and NCOs.

Talents

Desirable Talents:

Born Soldier (Power-Ups: Talents p. 12), or Born Tactician† (Power-Ups: Talents p. 12), or Born War-Leader† (Power-Ups: Talents p. 12); Outdoorsman (Power-Ups: Talents p. 14), Stalker (Power-Ups: Talents p. 15), Survivor (Power-Ups: Talents p. 16).

† More suited for senior NCOs and officers.

Acceptable Talents:

Animal Friend (Power-Ups: Talents p. 6), Born Sailor (Power-Ups: Talents p. X), Craftiness (Power-Ups: Talents p. 9), Cultural Chameleon (Power-Ups: Talents p. 9), Talker (Power-Ups: Talents p. 16), Tough Guy (Power-Ups: Talents p. 16).

Quirks

GURPS Power-Ups: Quirks provides some examples and additional guidance on quirks to use – however, be cautious, those that are the same as the prohibited disadvantages should also be considered prohibited in most cases.

Wildcard Skills

For a realistic to semi-realistic Special Ops campaign, I would not consider Wildcard Skills as being allowable.  However, for a cinematic Special Ops campaign, consider the following Wildcard Skills as desirable/appropriate:

Assassin! (Power-Ups: Wildcard Skills p. 27), Boat! (Power-Ups: Wildcard Skills p. 28), Demolition Man! (Power-Ups: Wildcard Skills p. 29), Drive! (Power-Ups: Wildcard Skills p. 29), Fake! (Power-Ups: Wildcard Skills p. 30), Fist! (Power-Ups: Wildcard Skills p. 30), Gun! (Power-Ups: Wildcard Skills p. 30), Medic! (Power-Ups: Wildcard Skills p. 33), Pilot! (Power-Ups: Wildcard Skills p. 34), Scout! (Power-Ups: Wildcard Skills p. 35), Security! (Power-Ups: Wildcard Skills p. 35), Shooter! (Power-Ups: Wildcard Skills p. 35), Ten-Hut! (Power-Ups: Wildcard Skills p. 36), Wheel Man! (Power-Ups: Wildcard Skills p. 37).